Alignment List

Alignments

The use of alignments helps not only the GM, but also the PC’s in how characters interact with each other, the environment, NPC’s, and with situations in game that have certain moral obligations (or not). There are two lists below, read and then choose one from each list that would best describe the thoughts and feelings of your character. As a rule of thumb I try to stay away from “true neutral” (choosing neutral twice) characters….because in order to be true neutral you really are not supposed to care about anything…and that’s hard to do. If you want an example of true neutral go watch the episode of Futurama with these guys in it.

List One: The Law

Lawful – 1a : being in harmony with the law (a lawful judgment) b : constituted, authorized, or established by law : rightful (lawful institutions) . To put in bluntly you follow the law, or at least try your best to. You simply won’t (or will have a very hard time trying to) break the law…even if the law is wrong or silly.

Chaotic – 2a often capitalized : a state of things in which chance is supreme; especially : the confused unorganized state of primordial matter before the creation of distinct forms — compare cosmos b : the inherent unpredictability in the behavior of a complex natural system (as the atmosphere, boiling water, or the beating heart)
3a : a state of utter confusion (the blackout caused chaos throughout the city) b : a confused mass or mixture (a chaos of television antennas). I do what I want, when I want. Rules are made to be broken, or at least bent in your favor.

Neutral – 1: not engaged on either side; specifically : not aligned with a political or ideological grouping (a neutral nation)
2: of or relating to a neutral state or power (neutral territory)
3a : not decided or pronounced as to characteristics : indifferent. I will do what I wish, and if it is with the law or against I do not care. This is different than chaotic because you are not activily trying to break the law or go against the wishes of the law makers.

List two: Your heart

Good – a (1) : virtuous, right, commendable (a good person) (good conduct) (2) : kind, benevolent (good intentions) b : upper-class (a good family) c : competent, skillful (a good doctor) d (1) : loyal (a good friend) (a good solider). You will not hurt an innocent, you would not do something for pure selfish reasons, you have a good heart and will always help some one in need.

Neutral – I’m not defining neutral again…In this instance in means that you really don’t care if your actions hurt or help others, as long as you get what you want. Neutrals are generally selfish people, but do not try to actively harm anyone. In fact if they can get what they want with out the complications of involving the police they would rather go that route.

Evil – a : morally reprehensible : sinful, wicked (an evil impulse) b : arising from actual or imputed bad character or conduct (a person of evil reputation) b : causing discomfort or repulsion : offensive (an evil odor) c : disagreeable (woke late and in an evil temper)
3a : causing harm : pernicious (the evil institution of slavery). You openly and knowingly make decisions that would cause harm to person or property. Theft, murder, lying, cheating, and other such actions do not repulse you. If you had the option to work for something or just steal it, then you would be down the road with the item before the other person could blink. Evil characters betray and mislead, and while this sounds terrible they can be the most fun to play. (in my opinion)

Alignment List

Questing Age! Lumpy2009